Studio@jumpers-inn.de

Tag: sculptris

Spider!

by on Apr.07, 2011, under Blender Modeling, Game Art, Sculpting

Well, haven’t posted in a long long time now. A lot of stuff has happened, but nothing that fits in this blog. I have been toying around with lux a bit more, but nothing worth showing has come of it. But now I managed to work some more on game art for Duality, namely our first and only enemy monster, a cute spider.

tarantularender

I made a base mesh in Blender from reference, then created the details in Sculptris. Bumps and color were painted in Sculptris as well. Then reimported into Blender, adjusted the low poly mesh, baked the color and normal textures. What you see in the render above is the actual game model. The spider is already rigged and I’ll create some basic animations with it so it can act as an enemy.

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Spider WIP

by on Jul.26, 2010, under Blender Modeling, Sculpting

So for the game I’m helping in developing I’ve started to do a enemy monster, namely a spider. I started this in Blender and modeled the basic shape from a box. I used a mirror modifier as well as a subsurface modifier to help in the process. I also used a top down view of a spider as a reference image. Then I applied the modifiers and exported to .obj. From there I’m now working in Sculptris to flesh out some details and give it a paint job at the end. For today I started with the legs, more to follow soon.

spiderwip1
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