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An Lei | Digital art overload | Page 3

ScribeFire test

Time to try some new technology and get onto the app/extension bandwagon! So, this post is created with the ScribeFire extension and when you read this, it obviously worked out well :)

To make this post a bit more useful and Blender related, I’m pointing you to a cool tutorial demonstrating a nice feature in Blender: GLSL bump painting.

GLSL Bump Painting and baking from David Radford on Vimeo.

Posted in Blender Modeling, Internal, Tutorials.

Spider!


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Well, haven’t posted in a long long time now. A lot of stuff has happened, but nothing that fits in this blog. I have been toying around with lux a bit more, but nothing worth showing has come of it. But now I managed to work some more on game art for Duality, namely our first and only enemy monster, a cute spider.

I made a base mesh in Blender from reference, then created the details in Sculptris. Bumps and color were painted in Sculptris as well. Then reimported into Blender, adjusted the low poly mesh, baked the color and normal textures. What you see in the render above is the actual game model. The spider is already rigged and I’ll create some basic animations with it so it can act as an enemy.

Posted in Blender Modeling, Game Art, Sculpting Tagged , , .

Late autumn


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Not posted anything in a while, been kinda busy with other stuff and also lazy :)

Alas, I did finish selecting and postprocessing images from a walk in the forest I made with my girlfriend some weeks ago. Autumn is a really good time of the year to be in the forests, when the sun is shining everything is colored in bright oranges and yellows. Pretty lovely! So without further ado:

Forest walk

Forest walk
Picture 1 of 6

Just strollin' around...

Meta data

Camera / Type Canon EOS 550D
Aperture F 5.6
Focal Length 55 mm
Shutter speed 1/160 sec
Date / Time 1288533453

Posted in Photography Tagged , , .

Physics Test + Luxrender

Played a bit with physics simulation in Blender and rendered the image with Luxrender. Fun stuff!

Falling Chairs

Falling chairs!

Posted in Blender Modeling, Raytracing Tagged , .

Texturelib.com – another texture archive

If you are a 3D modeler like me that is not that capable of producing good looking textures themselves, you can never have enough sites to download free textures in a wide variety of categories. My newsfeeder provided me with another site that looks very promising in that the quality of the textures seems to be quite good, there’s a reasonable large number of different images to chose from and the license is as liberal as it gets. So without further ado:

http://texturelib.com/

Posted in Textures Tagged , , .

Autumn photography

Well, it’s been a while since I last posted, but not much happened. Summer days are gone and autumn is in full swing right now. It’s pretty cold and humid at times, but autumn also brings great light and awesome colors! So when the sun comes out and we go for a walk I always bring my camera. Below you can see the results of the latest strolls we took around Karlsruhe Waldstadt.

Mushroom in evening light

Mushroom in evening light
Picture 1 of 5

Shot by Inga

Meta data

Camera / Type Canon EOS 550D
Aperture F 4
Focal Length 55 mm
Shutter speed 1/80 sec
Date / Time 1286647904

I have to admit that all of these shots were edited with my brand new copy of Photoshop Elements 9 to bring out the mood I wanted and get them closer to how things “really” looked like. I used my Canon zoom lens for all of the shots, I like the depth of field it gives more than the kit lens. Still learning to use the camera settings to get the feel I want and to get to know what lighting conditions need what settings.

In other news I got several steps closer to completing my basic equipment. Last week Amazon delivered some nice things, including a speedlight (Canon 430EX II) and several days later I also got a diffusor for that and a remote cable to unleash it from the camera mount. I really like the speedlight, shooting indoors it makes an enormous difference. And *drumroll* last but not least I finally got myself a tripod. Went with the recommendation from my friend Tilo and bought a Velbon Ultra Luxi L, pretty darn good thing. Now there’s only two more things on my wishlist: a remote trigger for the camera and a 50mm lens :)

Posted in Photography Tagged , , , .

Frankfurt photography

Ok, after quite a while without doing any photography, here are some new images. Met with my old colleague Tilo in Frankfurt to explore the city and do some night shots of the skyline. Not much to show for it though – I definitely need a tripod! Long exposures just don’t end too well without one…

Bridge over the Main in Frankfurt

Bridge over the Main in Frankfurt
Picture 1 of 5

Meta data

Camera / Type Canon EOS 550D
Aperture F 3.5
Focal Length 18 mm
Shutter speed 1/0 sec
Date / Time 1284844297

Posted in Photography Tagged , .

Real time rendering on the GPU

Raytracing techniques are making rapid progress enabling almost realtime raytracing. Check out this demo of VRay RT:

This is all cool, but VRay is a commercial software that officially only supports 3DS Max and Maya, costs quite a bit, so nothing a true Blenderhead is excited about. But the good news is that the open source community is already on it! SmallLuxGPU is the project you’ll want to have an eye on:

SmallLuxGPU v1.5 (OpenCL) from David Bucciarelli on Vimeo.

Posted in Raytracing Tagged , , .

Testing normal map generation

This is one of my first tests to generate a normal map from a high resolution mesh and then apply it to a low resolution map. The image below is a screenshot from XNormal showing the generated normal map with a ambient occlusion map for colorisation.

The short movie below illustrates the normal map effect better:

RockWallNormalTest

Posted in Blender Modeling, Game Art, Sculpting, Textures.

Testing my new EF-S 55-250

Recently I purchased a zoom lens to get one step closer in completing the basic equipment. I decided to go for a Canon EF-S 55-250 lens which I hope to have a good value for money. Took it out on a short stroll in the near vicinity. The light was really not good at that day, very cloudy and late in the afternoon. Under these conditions the new lens proved to be quite good – at least for my current aspirations!

Berries

Berries
Picture 1 of 4

Macro test.

Meta data

Camera / Type Canon EOS 550D
Aperture F 5.6
Focal Length 154 mm
Shutter speed 1/60 sec
Date / Time 1280084661

Lessons learned:

  • Zoom lenses need quite a bit more light than I was used to from the kit lens
  • Shooting ducks is harder than one might think
  • A zoom lens is almost a must when shooting nature
Posted in Photography Tagged , , .