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Category Archives: Sculpting

Category Archives: Sculpting

Hand modeling

Sometimes, it’s just cool to have access to expensive toys! Okay, let’s start at the beginning. My colleague Rainer is working in the field of programming by demonstration and therefore uses data gloves to monitor human hand movement. Unfortunately these gloves need a very good calibration to give good results and the mapping of the […]

Posted in Blender Modeling, Sculpting.

Spider!

Well, haven’t posted in a long long time now. A lot of stuff has happened, but nothing that fits in this blog. I have been toying around with lux a bit more, but nothing worth showing has come of it. But now I managed to work some more on game art for Duality, namely our […]

Posted in Blender Modeling, Game Art, Sculpting Tagged , , .

Testing normal map generation

This is one of my first tests to generate a normal map from a high resolution mesh and then apply it to a low resolution map. The image below is a screenshot from XNormal showing the generated normal map with a ambient occlusion map for colorisation. The short movie below illustrates the normal map effect […]

Posted in Blender Modeling, Game Art, Sculpting, Textures.

Spider WIP

So for the game I’m helping in developing I’ve started to do a enemy monster, namely a spider. I started this in Blender and modeled the basic shape from a box. I used a mirror modifier as well as a subsurface modifier to help in the process. I also used a top down view of […]

Posted in Blender Modeling, Sculpting Tagged , , .

Sculptris – Free sculping software deluxe

A friend of mine reminded me of a sculpting software I read about some months ago. It was still in development then and only available to a selected few beta testers. But this week version 1.0 has been released to the public! So head over to www.sculptris.com and give it a shot. It’s a really […]

Posted in Sculpting Tagged .