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Category Archives: Raytracing

Category Archives: Raytracing

Simple background setup

This is pretty simple stuff, but probably useful to some. Either if you want a simple scene to put your own Blender models in or use it as a backdrop for photography post processing. With this setup you can easily create your own background. Usage is pretty simple, just adjust the material for the background: […]

Posted in Blender Modeling, Photography, Raytracing.

Blenbo light setup

Playing around with Blender and Cycles again a bit. It’s great how well photography light setups carry over!  

Posted in Blender Modeling, Raytracing.

Photography + Blender = FUN!

Quick post right now as I unfortunately don’t have time to break this down in detail. I played around with compositing in Blender. This means that you can – for example – add virtual objects to photographs. I made a model of this little fellow (inspired by the Danbo) and tried to add him to […]

Posted in Blender Modeling, Photography, Raytracing Tagged , .

Physics Test + Luxrender

Played a bit with physics simulation in Blender and rendered the image with Luxrender. Fun stuff!

Posted in Blender Modeling, Raytracing Tagged , .

Real time rendering on the GPU

Raytracing techniques are making rapid progress enabling almost realtime raytracing. Check out this demo of VRay RT: This is all cool, but VRay is a commercial software that officially only supports 3DS Max and Maya, costs quite a bit, so nothing a true Blenderhead is excited about. But the good news is that the open […]

Posted in Raytracing Tagged , , .

Lux render second try

The more I play around with Lux render, the more I like it. Two main reasons for that: first, you can fairly easily achieve convincing result because of the good material presets it brings along, second, it’s got super nice network rendering capabilities. So in this post I want to show you the newest project […]

Posted in Blender Modeling, Raytracing, Tutorials Tagged , , .

Lux Render

As you probably know, there’s quite a lot of raytracers out there that have exporters for Blender. Some time ago I tested Yafaray as an alternative to the Blender internal raytracer. Results were pretty good, especially for architectural scenes this is a really good raytracer. Recently I stumbled upon Lux Render, which claims to be […]

Posted in Raytracing Tagged , .

Yafaray Test

While trying to create a nice indoor render I found that the Blender internal raytracer is not really well suited, at least not without extensive tuning. Especially volume lights are hard to achieve correctly. With the last revision of Yafaray the integration into Blender is now very well done. The script allows the convenient fine […]

Posted in Blender Modeling, Raytracing Tagged , , .