Studio@jumpers-inn.de

Game Art

Spider!

by on Apr.07, 2011, under Blender Modeling, Game Art, Sculpting

Well, haven’t posted in a long long time now. A lot of stuff has happened, but nothing that fits in this blog. I have been toying around with lux a bit more, but nothing worth showing has come of it. But now I managed to work some more on game art for Duality, namely our first and only enemy monster, a cute spider.

tarantularender

I made a base mesh in Blender from reference, then created the details in Sculptris. Bumps and color were painted in Sculptris as well. Then reimported into Blender, adjusted the low poly mesh, baked the color and normal textures. What you see in the render above is the actual game model. The spider is already rigged and I’ll create some basic animations with it so it can act as an enemy.

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Testing normal map generation

by on Sep.04, 2010, under Blender Modeling, Game Art, Sculpting, Textures

This is one of my first tests to generate a normal map from a high resolution mesh and then apply it to a low resolution map. The image below is a screenshot from XNormal showing the generated normal map with a ambient occlusion map for colorisation.

Test for normal generation on a rock wall

The short movie below illustrates the normal map effect better:

RockWallNormalTest

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