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Category Archives: Blender Modeling

Category Archives: Blender Modeling

Everything I do personally with Blender

Abstractanks Game Art

It’s been a waaaay too long time since I posted something here, but for the last months digital art has been on the back seat of my life. That has changed recently though when my good friend @LtJ4x asked me if I would be willing to create an asset for his upcoming game Abstractanks (which […]

Posted in Blender Modeling, Game Art Tagged , , .

Simple background setup

This is pretty simple stuff, but probably useful to some. Either if you want a simple scene to put your own Blender models in or use it as a backdrop for photography post processing. With this setup you can easily create your own background. Usage is pretty simple, just adjust the material for the background: […]

Posted in Blender Modeling, Photography, Raytracing.

Blenbo light setup

Playing around with Blender and Cycles again a bit. It’s great how well photography light setups carry over!  

Posted in Blender Modeling, Raytracing.

Photography + Blender = FUN!

Quick post right now as I unfortunately don’t have time to break this down in detail. I played around with compositing in Blender. This means that you can – for example – add virtual objects to photographs. I made a model of this little fellow (inspired by the Danbo) and tried to add him to […]

Posted in Blender Modeling, Photography, Raytracing Tagged , .

Blenderella or the modeling of great characters

This is my personal short review of the Blender Institute training DVD ¬†6: ¬†Blenderella, Character Modeling in Blender 2.5. Summary What is it all about? Obviously character modeling. More specifically the DVD focuses on polygonal quad-based modeling using the latest Blender version. There are a lot of different ways one can go about character modeling, […]

Posted in Blender Modeling, Tutorials Tagged , , , .

Blender tips

Just stumbled upon this great collection of Blender tips from some of the best Blender artists. Some things I already knew, but others are really cool to know. Check them all out here!

Posted in Blender Modeling, Tutorials Tagged , , .

Modelling training tip

For every beginner in character modeling, getting the shape is hard enough but getting a good poly flow for animation is even harder. Recently, I found a nice way to train your poly flow and getting good results at the same time. First of all you use MakeHuman to generate your training model. After adjusting […]

Posted in Blender Modeling, Refs, Tutorials Tagged , , .

Hand modeling

Sometimes, it’s just cool to have access to expensive toys! Okay, let’s start at the beginning. My colleague Rainer is working in the field of programming by demonstration and therefore uses data gloves to monitor human hand movement. Unfortunately these gloves need a very good calibration to give good results and the mapping of the […]

Posted in Blender Modeling, Sculpting.

ScribeFire test

Time to try some new technology and get onto the app/extension bandwagon! So, this post is created with the ScribeFire extension and when you read this, it obviously worked out well To make this post a bit more useful and Blender related, I’m pointing you to a cool tutorial demonstrating a nice feature in Blender: […]

Posted in Blender Modeling, Internal, Tutorials.

Spider!

Well, haven’t posted in a long long time now. A lot of stuff has happened, but nothing that fits in this blog. I have been toying around with lux a bit more, but nothing worth showing has come of it. But now I managed to work some more on game art for Duality, namely our […]

Posted in Blender Modeling, Game Art, Sculpting Tagged , , .