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Photography + Blender = FUN!

Photography + Blender = FUN!

Quick post right now as I unfortunately don’t have time to break this down in detail. I played around with compositing in Blender. This means that you can – for example – add virtual objects to photographs. I made a model of this little fellow (inspired by the Danbo) and tried to add him to a macro shot of mine. I think it turned out quite ok, though is still a lot of room left for improvements. Essentially you just have to get the perspective and the light right. And then it’s just compositor magic. Rendered with cycles using CUDA and 256 samples.

Played around with Blender compositing

Download the blend file:

Blenbo Compositor Testscene - Testscene for compositing in Blender using Cycles render engine.

UPDATE: Spent some time to refine this a little bit. I’m still not too satisfied with the results, but hopefully support from Cycles for this stuff will be better soon and things should be easier. For everyone interested just the short idea behind this:

You create a ground plane and recreate any objects in the photo that should interact (have a shadow) with the 3D content. In the example below it is the floor and the lemon. Then I created two render layers, one for the main subject, and one for the scene objects. The first is just your usual combined render while the second is a “shadow only” layer. These two are rendered and then the magic happens in the compositor where image, shadow layer and main layer are assembled into the final image.

Some minor adjustments

And this is to show how the 3D parts are set up:

Wire frame blend

Posted in Blender Modeling, Photography, Raytracing Tagged , .

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