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Digital art overload

Monthly Archives: May 2011

Modelling training tip

For every beginner in character modeling, getting the shape is hard enough but getting a good poly flow for animation is even harder. Recently, I found a nice way to train your poly flow and getting good results at the same time. First of all you use MakeHuman to generate your training model. After adjusting […]

Posted in Blender Modeling, Refs, Tutorials Tagged , , .

Hand modeling

Sometimes, it’s just cool to have access to expensive toys! Okay, let’s start at the beginning. My colleague Rainer is working in the field of programming by demonstration and therefore uses data gloves to monitor human hand movement. Unfortunately these gloves need a very good calibration to give good results and the mapping of the […]

Posted in Blender Modeling, Sculpting.