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Testing normal map generation

Testing normal map generation


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This is one of my first tests to generate a normal map from a high resolution mesh and then apply it to a low resolution map. The image below is a screenshot from XNormal showing the generated normal map with a ambient occlusion map for colorisation.

The short movie below illustrates the normal map effect better:

RockWallNormalTest

Posted in Blender Modeling, Game Art, Sculpting, Textures.

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