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Digital art overload

Monthly Archives: September 2010

Frankfurt photography

Ok, after quite a while without doing any photography, here are some new images. Met with my old colleague Tilo in Frankfurt to explore the city and do some night shots of the skyline. Not much to show for it though – I definitely need a tripod! Long exposures just don’t end too well without […]

Posted in Photography Tagged , .

Real time rendering on the GPU

Raytracing techniques are making rapid progress enabling almost realtime raytracing. Check out this demo of VRay RT: This is all cool, but VRay is a commercial software that officially only supports 3DS Max and Maya, costs quite a bit, so nothing a true Blenderhead is excited about. But the good news is that the open […]

Posted in Raytracing Tagged , , .

Testing normal map generation

This is one of my first tests to generate a normal map from a high resolution mesh and then apply it to a low resolution map. The image below is a screenshot from XNormal showing the generated normal map with a ambient occlusion map for colorisation. The short movie below illustrates the normal map effect […]

Posted in Blender Modeling, Game Art, Sculpting, Textures.